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1. Stupid - in Ships and Modules [original thread]
Thankyou ... I didn't know if they were a seperate update outside Kali ..
- by Chain Gang - at 2006.10.23 10:35:00
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2. Stupid - in Ships and Modules [original thread]
Sorry for being stupid but when are the proposed HP changes due .....
- by Chain Gang - at 2006.10.23 10:12:00
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3. GhostHunter - in Ships and Modules [original thread]
Coverts / Recons should be "cloakable" and only found when the stray within 2000m .. All other ships should be barred from using cloaks ...
- by Chain Gang - at 2006.10.16 23:02:00
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4. Vagabond Help - in Ships and Modules [original thread]
Sometimes faction mods can save your arse .. I think he was after more "combat tactic" suggestions. We all know the safest thing is to stay docked but then Eve would be kinda boring.
- by Chain Gang - at 2006.10.16 23:01:00
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5. New complaint thread: Caldari Ammo should be ranged based - in Ships and Modules [original thread]
Give Caldari "instant damage" like Rails, Projectiles and lasers and then maybe I will listen to you ....
- by Chain Gang - at 2006.10.16 13:13:00
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6. Faction Ship Collection - in Ships and Modules [original thread]
I'm trying to aquire a complete faction ship collection .... Currently I have .... Machariel Fleet Tempest Navy Apoc Nightmare RattleSnake Raven Navy Issue Vindicator Bhaalgorn Navy Megathron Ashimmu Augoror Navy Issue Caracel Navy Issue Cynaba...
- by Chain Gang - at 2006.10.10 11:51:00
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7. Faction Ship Collection - in Ships and Modules [original thread]
Just aquired .... Bhaalgorn Navy Mega Caldari Navy Hookbill Worm As for the others ....... I really don't have much hope .... (the guardian Vexor was hard enough) but its sure sweet with its 10 drones ;-)
- by Chain Gang - at 2006.10.09 22:29:00
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8. Faction Ship Collection - in Ships and Modules [original thread]
I'm trying to aquire a complete faction ship collection .... Currently I have .... Machariel Fleet Tempest Navy Apoc Nightmare RattleSnake Raven Navy Issue Vindicator Ashimmu Augoror Navy Issue Caracel Navy Issue Cynabal Gila Guardian Vexor (th...
- by Chain Gang - at 2006.10.09 21:57:00
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9. Serious Cap Bug - in Ships and Modules [original thread]
Eve's kinda hard .... blind ....
- by Chain Gang - at 2006.10.04 22:27:00
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10. Serious Cap Bug - in Ships and Modules [original thread]
Edited by: Chain Gang on 04/10/2006 22:25:50 Since the last patch I have lost 2 ships to a serious cap bug ....(I didn't petition it as there are far more important people) The ship reports that the capacitor is almost full but modules fail t...
- by Chain Gang - at 2006.10.04 22:24:00
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11. Cap Recharge Rate - in Ships and Modules [original thread]
Just a little advice if anyone can spare the time and expertise... Currently I have the cap recharge rate of a 3 legged camel ...... what skills / Hardwire implants do I need to train / have to have maximum recharge rate. Thankyou in advance
- by Chain Gang - at 2006.10.03 12:53:00
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12. Pilgrim Drone Help - in Ships and Modules [original thread]
Just started to use a Pilgrim and kinda new to drones. I woundered if anyone could share their advice ..... Currently I have 5 Vespa II's and 5 Light Armour Drones (to repair Covert Ops etc etc). The Vespa II's don't seem to be doing much damag...
- by Chain Gang - at 2006.09.20 15:43:00
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13. Why are freighters so shit ? - in Ships and Modules [original thread]
They also need 6 High, 8 Mid and 7 Low slots
- by Chain Gang - at 2006.08.03 10:27:00
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14. RECON SHIPS - FALCON - in Ships and Modules [original thread]
Quote: Yeah but the bonus for the ship is for cyn fields AND cloak. I am hearing now they dont intend to fix this and that this was the plan from the start. Kinda stupid and short sighted on CCP's part ..... Without the ability to fly i...
- by Chain Gang - at 2006.08.03 10:25:00
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15. Another Missile Nerf. - in Ships and Modules [original thread]
Quote: once upon a time, missiles hit everything for OMGWTFBBQPWNAGE dmg and the bat swung. why is it so hard for you to move along like all other races have? Complete rubbish ..... 0.0 damage for missiles against fast movers is such a "...
- by Chain Gang - at 2006.05.24 11:24:00
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16. Another Missile Nerf. - in Ships and Modules [original thread]
So let the missiles users have Tracking Disruptor Missiles then .. bring them on par with the Guns users spamming defenders in the future
- by Chain Gang - at 2006.05.24 11:21:00
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17. Another Missile Nerf. - in Ships and Modules [original thread]
Edited by: Chain Gang on 24/05/2006 11:12:47 Quote: - Always hit - Hit regardless of range - Hit for full damage regardless of range - large missiles take less than half as much time to train to T2 as large guns - can chose damage type w...
- by Chain Gang - at 2006.05.24 11:12:00
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18. How to fix ECM - in Ships and Modules [original thread]
And Stop every frigate, Interceptor being loaded up with EW .... Each race should have 1 Cruiser, 1 Battleship and their recons dedicated to EW....... thats it.
- by Chain Gang - at 2006.05.22 16:34:00
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19. Tux's Dev Blog (Minmatar related and otherwise) - in Ships and Modules [original thread]
Quote: Defender Missiles I know, not really EWAR, but kind of gives you the same results as a tracking disruptor. These don't really work right now. The only missiles that aren't too fast for them to hit are torpedoes and torps need 3 Defend...
- by Chain Gang - at 2006.05.22 16:30:00
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20. Why to nerf precision missiles - in Ships and Modules [original thread]
Edited by: Chain Gang on 20/05/2006 20:48:14 Quote: The only thig that changed is the state of ECM. It's flawed and it will be changed for the better.. I hope. I have to disagree ........ Before a Interceptor / Frigate would meet ...
- by Chain Gang - at 2006.05.20 20:48:00
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